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I just wish there was a way to impact the miss rate of certain weapons. Other than that I had a good time trying this one out, good job!

Thanks for your comment.

Yes, this is something to be improved. I implemented the "match the weakness" damage with the time I had. I also wanted to have probabilities when you hit with a weapon that's not optimal, but still hit. Looked into having HP for the monsters, you had to hit multiple times if you don't have proper weapon. 

Ran out of time to get everything going.

Glad you enjoyed it.

You did great with the time you had, something to be proud of :)

Your game is very cool! It would be great if players could drag their equipped weapon to prevent losing needing elements. That would make the gameplay feel less random and more strategic. Anyway, congrats on the game! My best score so far is 3575.

(+1)

Thanks for the comment.

Yes the gameplay mechanic could definitely be improved. I originally meant to have other options like switching an equiped card with another or having slot status, like hold fire, etc. It took me a while to get it working, so I ran out of time haha

I also looked into being turn based with more strategic options, but the chaos felt right for a quick jam game !

Thanks again.